[OC] Ran a 13 hour one shot for my Forever DM's bachelor party!
I ran a one shot for my best friend & dm of 15 years bachelor party! Our party of heros has been lovingly referred to as the Bachelor Party! It was my first time running a game in over a decade and I think it went great!
Introducing [The Bachelor Party](https://i.imgur.com/ehvnFro.jpeg)!
[The Adventure Begins!](https://i.imgur.com/5RKzqae.jpeg) \- a little blurry but I wanted to show the tarot spread I did with the deck of many things as a teaser for what awaited. Was a very fun little fortune teller sequence.
[Zombie Beholder Fight](https://i.imgur.com/Om262NQ.jpeg)
[Death Tyrant Fight](https://i.imgur.com/LZDXAAo.jpeg)
All cumulating in the Jabberwok fight, as the Queen Anasus the Just revealed herself to be the Susana, Witchqueen of the Feywild!!
This was a level 14 oneshot where I encouraged the players to create over the top, busted builds. I granted powerful magic items to any player that requested, because I wanted them to be very excited to play. I am going to be running a follow up proper campaign where each players new character will have a connection to who they played as in the one shot, which I thought was a great hook into the game world. Giving everyone a powerful magic item and letting them be as greedy as they wanted with back story made the Talon (destroy all magic items) and Ruin (all non magical wealth is erased) cards especially hard hitting, which I wanted as I didn't want to run donjon or anything that would take a player out of the one shot, or create a problem that couldn't be solved in a single session.
If one of my players finds this post, respect the spoiler lmao
>!I also added the Flames card, which draws the ire of a powerful devil, who will begin to torment and eventually attempt to kill the character that draws it. This had no impact on the oneshot, but the player who drew the card will be tormented by the devil in the following campaign, who will serve as a starting antagonist! Thought this was clever. !<
The game turned out fantastic, the party drew through the entire customized Deck of Many more things, and even convinced the helpless guide character I introduced to keep them honest to draw, and he drew Giant, more than doubling his health, and seriously increasing his stature. Then, after I had accidentally shuffled the Giant card back in, they convinced him to draw again later, once again drawing the Giant card, and all of a sudden, the fragile npc I gave them to protect as a balance to their overpowered builds had half as much HP as the PCs.
All in all it was a great time, I vastly overestimated how much content I had planned, and we got to play a marathon session the likes of which we haven't seen since highschool.
11/10 would recommend!!
Something Wicked: The Carnival Returns to Barovia - A Sandbox Adventure for the Curse of Strahd, including PWYW Litwick Market. AI-free [OC]
*Cover Image: Carnival Evening (1886) - Henri Rousseau*
Posting my latest addition from my 3-year running Curse of Strahd game. If you've enjoyed my previous works: Shall We Dance, Haunted Dreams, Vallaki is Burning, and The Vines of Wrath, you might enjoy this, my longest and most ambitious yet!
For a taste, download the PWYW excerpt:Â [Shop Till You Drop: The Litwick Market](https://www.dmsguild.com/product/522899/Shop-Till-You-Drop--The-Litwick-Market?src=newest_in_dmg&filters=45469)
100% AI-free!
*The chill carries with it the bare whisper of music, rousing the elders from their nostalgic communion. They grin toothless joy, but something about the sound is jarring and dissonant. The smiles soon fade. The tune is a familiar one, a chant from childhood, sung in an innocence ignorant of menace. But the old men know better now; they recognize the copper taste of fear.*
*Ladybird, ladybird, fly away home.*Â *Your house is on fire, your children will burn.*
*The Carnival is coming to Barovia, but it brings no joy.*
[Something Wicked: The Carnival Returns to Barovia](https://www.dmsguild.com/product/522896/Something-Wicked--The-Carnival-Returns-to-Barovia?src=newest_in_dmg&filters=45469) is a campaign extension for the Curse of Strahd that takes the 1999 TSR Ravenloft module Carnival and sets it in the world of 5th edition Barovia. It is a sandbox adventure for PCs between levels 4-6, designed to serve as an interlude and a bridge for the DM to introduce the wider Domains of Dread. It strives to be as faithful as possible to the source material, preserving the language, lore, and characters, while setting it firmly in the context of the broader campaign.
The download features:
* 73 pages of sandbox adventure
* Easily integrated into a Curse of Strahd campaign, brings context to the soulless of Barovia
* 28 detailed NPCs: Troupers, the Skurra, and more from the original 1999 module.
* Introductory hooks to the Domains of Dread
* Innovative gameplay mechanics designed to convey the theme and give the feel of a magical carnival.
* Arcade games, performances, & the Litwick Market
* Separate hi-res maps & gameplay assets
Step Right Up!
[OC] Campaign-memories turned into diorama
Hi everyone! Happy to share the latest updates on this diorama I’ve been working on for the past four months. It’s been a journey full of challenges, but looking back, I think it turned out really well (despite some things do not how to improve).
As mentioned in the title, this scene captures a key moment from our D&D campaign—when Cryovain (from the Icespear Peak campaign) was slain by the team, thanks to Aelar’s magic paralysis venom.
Thanks for your honest feedback