Minimalist block terrain! Looking for thoughts and feedback. [OC]

I’ve been tinkering with and playtesting a really stripped-down terrain system for my home game for about a year and a half now - basically just using wood blocks to represent terrain, points of interest, and enemies. No textures or fancy detailing, just shapes and color-coding. When switching from a VTT to using miniatures, I found traditional terrain to be slow to set up and inflexible. **I wanted the terrain equivalent of using a dry erase mat and tokens - something that would allow me to throw together maps and encounters at the table in seconds.** Feedback has been super positive when I've pulled these out with friends and at community events, but I’d love some honest opinions from the wider community: * Would you ever use something like this over more traditional terrain? * What features/pieces would your perfect set of modular terrain include? * I keep going back and forth between natural and painted wood, which do you prefer? For reference: * [More examples of the terrain in use.](https://imgur.com/a/anpVnyi) * [Ideas for the next iteration - simpler, and designed as a portable set.](https://imgur.com/a/CCBbD3H)

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[OC] Ran a 13 hour one shot for my Forever DM's bachelor party!

I ran a one shot for my best friend & dm of 15 years bachelor party! Our party of heros has been lovingly referred to as the Bachelor Party! It was my first time running a game in over a decade and I think it went great! Introducing [The Bachelor Party](https://i.imgur.com/ehvnFro.jpeg)! [The Adventure Begins!](https://i.imgur.com/5RKzqae.jpeg) \- a little blurry but I wanted to show the tarot spread I did with the deck of many things as a teaser for what awaited. Was a very fun little fortune teller sequence. [Zombie Beholder Fight](https://i.imgur.com/Om262NQ.jpeg) [Death Tyrant Fight](https://i.imgur.com/LZDXAAo.jpeg) All cumulating in the Jabberwok fight, as the Queen Anasus the Just revealed herself to be the Susana, Witchqueen of the Feywild!! This was a level 14 oneshot where I encouraged the players to create over the top, busted builds. I granted powerful magic items to any player that requested, because I wanted them to be very excited to play. I am going to be running a follow up proper campaign where each players new character will have a connection to who they played as in the one shot, which I thought was a great hook into the game world. Giving everyone a powerful magic item and letting them be as greedy as they wanted with back story made the Talon (destroy all magic items) and Ruin (all non magical wealth is erased) cards especially hard hitting, which I wanted as I didn't want to run donjon or anything that would take a player out of the one shot, or create a problem that couldn't be solved in a single session. If one of my players finds this post, respect the spoiler lmao >!I also added the Flames card, which draws the ire of a powerful devil, who will begin to torment and eventually attempt to kill the character that draws it. This had no impact on the oneshot, but the player who drew the card will be tormented by the devil in the following campaign, who will serve as a starting antagonist! Thought this was clever. !< The game turned out fantastic, the party drew through the entire customized Deck of Many more things, and even convinced the helpless guide character I introduced to keep them honest to draw, and he drew Giant, more than doubling his health, and seriously increasing his stature. Then, after I had accidentally shuffled the Giant card back in, they convinced him to draw again later, once again drawing the Giant card, and all of a sudden, the fragile npc I gave them to protect as a balance to their overpowered builds had half as much HP as the PCs. All in all it was a great time, I vastly overestimated how much content I had planned, and we got to play a marathon session the likes of which we haven't seen since highschool. 11/10 would recommend!!

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