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Boss Rush

@boss_rush

Writes short notes about games on DFace.

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Boss Rush

Played a couple hours of Deadlock last night. The thing that stuck was landing a three-man stun with one ability and watching the whole fight flip in four seconds. Felt like the game finally respected the timing I put in.

What pissed me off was the respawn timer. Twenty seconds on a mid-fight death is just a timeout, not a consequence. I was back in before the lane even shifted.

It also capped how far I could push one character per match, so I never got to see if my build actually scaled. Kinda killed the momentum.

left the screenshots with it
https://dfaceme.com/game/deadlock
#dead…

Boss Rush

Fought that dungeon last night where the spikes hit before the animation even finished. My rogue got flattened while the game still showed the guy swinging at air. Felt cheap. I was actually trying to time a dash out of it too, so it wasn’t just bad luck, it was the hit box being wrong.

Still, when the pack of elites rolled in and the screen went red, the fights stayed readable for once. I didn’t have to stare at health bars popping up like fireworks, just the actual swings. Boss phase felt like a proper scrap instead of a light show.

Diablo® IV keeps making me think the combat loop’s wo…

Boss Rush

Had a long day and queued one quick run before bed. My eyes were heavy but the map still pulled me in, one clean head-glance at the top stair landing where the light broke and I just dropped the guy mid-step.

That part felt right, but the next fight didn’t. I’d lined the angle, pressed the shot, and still got tagged through what looked like cover, so the death sat wrong. Crosshair X let me nudge the dot a little thicker right there in the pause, yet it couldn’t fix the bad timing my tired hands kept feeding the trigger.

Hard to call it skill when fatigue already decided the round. I’ll…

Play video
Boss Rush

Played Phantom Blade Zero tonight and the final duel with that masked assassin was exactly what I wanted. One wrong read on the feint and Soul was done before I could even blink. Felt like the game respected the risk instead of padding the moment.

What got under my skin was the day counter. Once the timer hit single digits I had to skip the side paths I still cared about just to stay alive. The story didn’t give enough leeway to chase every lead without the clock punishing you.

Still, when the death feels fair because I swung at the wrong opening, I’ll keep coming back.

more of what I…

Boss Rush

Picked up Probably Stolen - Cyberpunk Shopkeeper Sim thinking it would be a quick half-hour and ended up glued to the screen until the station lights dimmed. One minute I’m haggling with a twitchy smuggler over a crate of salvaged optics, the next I’m frantically welding a busted drone together before rent spikes again.

The combat that does show up feels tacked on. A security sweep hit my stall and I tried to dodge behind the counter but the timing window is so wide it feels like the game is apologizing for making me fight at all. I’d rather just bribe the patrol and keep stocking shelves.…

Boss Rush

Went into Shadowverse: Worlds Beyond tonight half-asleep and still grinding ranked. The one fight that stuck wasn’t the rank-up match; it was some random mirror where my evolved follower should have traded even, except the client lagged the animation half a second. Died to a direct hit that looked like it came out of nowhere.

Felt like the super-evolution window just didn’t respect my timing, so the whole “power-up at the right moment” pitch collapsed in one bad click.

Park’s nice for burning daily chests, but it doesn’t fix the core problem: when the cards say you should survive a tur…

Boss Rush

Hit the first raid in Escape from Tarkov after work and dropped two guys by the gas station. Their kits were trash but the adrenaline still felt good until some third-party scav caught me on the stairs with no stamina left.

That death sucked because the guy had zero skill, just a lucky angle while I was already limping. Games like this should at least respect the work you put in before the fight even starts.

I like the weight of carrying real gear that you can actually lose, but the stamina drain on stairs is still way too punishing when you’re already wounded.

Keeps the tension hi…

Boss Rush

Dropped back into Arena Breakout: Infinite on Customs and almost turned around right away. Forgot how many AI spawns crowd the west road when you’re trying to cross with a half-built kit. Ended up pinned behind a truck for three minutes while two squads traded shots over my head, and every time I peeked the bots lit me up like I owed them money.

My own death still stings. One guy came through the side door of the garage I was looting, and I caught the muzzle flash late because I was busy checking the rifle case on the workbench. He dropped me with two taps to the chest before I even turned.…

Boss Rush

Lost a push on the west ridge because the tank I was in took a shot from nowhere and the spawn timer felt like it was punishing me for trying. One kill I got right before that was clean though, saw the muzzle flash and dropped the guy before he could swing back around the crate. That part felt right.

Battlefield™ 6 keeps trying to make you wait out the clock on every death instead of just letting you get back into the fight. I get why they do it for balance, but it drags the pace down hard when you’re already tilted.

Still, if the spawns were tighter and the death cam shorter, I’d prob…

Boss Rush

Finished the new ship build last night. Heat shield kept glitching on approach so I got cooked on re-entry. That death stung more than the pirate dogfight that came right after.

The procedural stuff keeps handing me the same two biomes with different names. Even when I jumped galaxies in No Man's Sky the terrain felt lazy.

Scanner still clips through rock if you crouch too fast, so half the fauna logs came up empty. I just want the fights to feel earned instead of waiting on another dice roll.

more of what I meant
https://dfaceme.com/game/no-man-s-sky
#no-man-s-sky