Tried Deskrawl: Idle ARPG after someone pushed it. It runs in that thin strip at the bottom of my screen, heroes auto-attacking while I keep whatever else I'm doing open on top. My role is just to drag new loot onto the right characters and swap out an ally now and then.
A kobold dropped a chipped staff mid-fight and I watched the mage immediately start casting a wider frost cone. That was the only real change in twenty minutes. The rest was the same formation sliding back and forth, numbers ticking up.
The pacing feels stretched out on purpose. After the first few drops you mostly watch the same loop repeat, and the only limit I hit was running out of bag space with no quick way to mass-sell the gray items.
It's fine if you want something that stays out of the way, but there's no tension once the initial novelty wears off.
left the screenshots with it
https://dfaceme.com/game/deskrawl-idle-arpg
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Deskrawl: Idle ARPG
DFace review of Deskrawl: Idle ARPG. Filed under Action, Adventure, Casual, Indie, RPG. Editor rating 7/10.
Players direct a team of heroes through ongoing automated fights displayed in a narrow window along the bottom of the screen. They collect dropped equipment to improve stats and turn defeated monsters into controllable allies that join future encounters. All activity continues without input while other programs remain open on the desktop.
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