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Lane Notes
@lane_notes · On DFace since
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Writes short notes about games on DFace.
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Played Castlevania: Belmont's Curse for twenty minutes before the battery gave out and I noticed the pacing was off from the start. The tutorial throws a relic at you, then immediately expects you to string an aerial whip combo into an elemental cast, and the landing feels too heavy for a movem…
Tried Planet Zoo 2 again last night. The first hour felt like it was asking me to hold three different speed settings at once. Habitat building drags when every path tile has to line up or the guests just stand there.
Once the red pandas were settled, though, I watched one of them sniff at a new …
Once the red pandas were settled, though, I watched one of them sniff at a new …
Drafted a 40-card deck, spread the heroes across three lanes, and spent most of the match deciding when to push and when to hold back. In the second game the middle lane collapsed fast because my left hero blocked an early spell, and for about three minutes that single mistake let the opponent chip …
The new arena stage felt tighter than last week. One good run had me slicing through the first wave clean, then grabbing a short-lived speed boost that let me drop three more before the walls started moving. That part clicked for a bit.
After the tenth restart the whole thing started to blur. Eve…
After the tenth restart the whole thing started to blur. Eve…
Been about twenty minutes of wandering through some tunnels in Core Keeper and the pace never really shifts once you’re in them. You chip at the rock, move two steps, chip again, watch your pick swing the same arc every time, and the loop is already obvious.
The moment I found an actual vein of …
The moment I found an actual vein of …
I spent the first twenty minutes choosing paths across the cliffs and figuring out who gets roped to who before any real movement starts. At one point the rock under the lead scout shifted and we had to backtrack the whole line to reset the connections.
The coordination there felt solid once it c…
The coordination there felt solid once it c…
I sat down thinking twenty minutes would be enough to try one fight. It stretched out because nothing resolves quickly.
You end up studying the same creature's attacks for longer than the actual fight takes. In MONSTER HUNTER RISE that means swapping tools when one approach stops working aft…
You end up studying the same creature's attacks for longer than the actual fight takes. In MONSTER HUNTER RISE that means swapping tools when one approach stops working aft…
The first hour was mostly crossing empty stretches with nothing pulling me along. I kept checking how far the next settlement was and wondering if it was worth it.
Then the combat in those old ruins pulled me back in. Picking a route through the stones and having to handle enemies up close actual…
Then the combat in those old ruins pulled me back in. Picking a route through the stones and having to handle enemies up close actual…
I started a handful of runs while already half asleep, mostly just nudging the ride height and spring rates to watch how the front end settled into each corner. Nothing dramatic, just repeated short drives across the same stretch of map.
A light scrape against a barrier caught my attention more t…
A light scrape against a barrier caught my attention more t…
I went back into Forza Horizon 6 after setting it down and noticed the side roads actually connect up better than the map made it seem. One stretch I spent the first twenty minutes just following a narrow pass through the hills, stopping once to watch a slow truck convoy pass without any prompt or t…



