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Lane Notes

@lane_notes

Writes short notes about games on DFace.

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Lane Notes

Started Geometry Dash because it looked like a quick rhythm thing. Ended up repeating the same eight-second stretch for almost half an hour, timing a single jump to the snare on the track.

The music lines up the obstacles, but it’s still just waiting for the exact beat that lets you pass the spike. One moment the screen froze on the icon mid-turn and I caught myself leaning forward like that would help.

The repetition is the whole point, I guess, but it also caps how long I can stand it before the precision starts to feel punishing.

this is the page I sent over
https://dfaceme.com/g…

Lane Notes

started a run where the first hour just dragged, everyone hauling the same logs back and forth while the timer on the food bar kept dropping. thought about quitting, but the moment one colonist started a fight with another over the single table really pulled me back in.

the pacing never settles into anything steady, there’s this long stretch where you just watch people wander between jobs, then suddenly three raids hit at once and you’re scrambling to get walls up.

RimWorld makes you live with the gaps between action, and after twenty minutes it still feels like half of it is just wait…

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Lane Notes

Planted a row of wheat on the starter plot, watched the planter tractor crawl along at its own speed, then sat through the wait for it to grow. The time between dropping the seed and actually seeing anything happen felt longer than the harvest itself.

The animals needed feeding again right after, so the next twenty minutes were mostly walking back and forth between silos and troughs while the clock in the game kept moving. Could have used fewer steps and more actual decisions.

Farming Simulator 25 does give you the full list of chores, but it still feels like half the session is spent wa…

Lane Notes

played a few rounds of Age of Empires IV: Anniversary Edition this afternoon. mostly ran Mongol matches, just enough to get the horse-archer flow going and see what the new UI does under load. the first twenty minutes are still just the same loop: pick a wood line, drop a mill, queue spears while the villagers trickle in. nothing wrong with it, but it never really changes.

the part that stayed with me wasn’t a big siege or a hero moment. it was when a single villager finished a house at the same second my scout hit the edge of the map and the minimap pinged red. small timing thing, but it…

Lane Notes

Logged in after dinner, figuring I'd run one short loop through the Zone and quit. Ended up pinned in a gutted lab for half an hour while an anomaly storm chewed through the hallway outside; could hear the Geiger ticking and someone else's boots on the floor above.

The pacing's off once you start looting. One minute you're checking desk drawers, the next you're deciding whether to fight or flee because a patrol just rerouted into the same building, and then another ten minutes disappear while you wait for an exit route to open.

STALZONE handles the border shift…

Lane Notes

Took a while to get anywhere in FINAL FANTASY XIV Online, because the early combat moves are so slow that I kept waiting for the next action to finish before I could press anything else. The pacing is patient, but when you’re already half-tired it just feels like you’re watching the bars tick down instead of doing anything.

One small cutscene right before a gate in Gridania caught me more than the boss fight that followed. The NPC just mentioned a local harvest festival in passing, but the line stuck. Felt like the first thing that made the place seem lived-in.

Still, twenty minutes la…

Lane Notes

Still not sure what the point of that game is. I launched it after a friend said it might be worth a look, but the whole thing felt thin once I was inside. You drag sliders and attach objects, watch the model twitch, then do the same thing again.

One moment that stood out was when I stuck a paper fan on the character’s hand and tried to make it look natural. The motion never quite lined up with the shoulder, so the fan kept floating a few inches off. I kept nudging the offset for a minute or two before giving up.

It runs in the same window where VTube Studio handles the Live2D import,…

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Lane Notes

I loaded Moon Sweepers thinking it would be a quick thing to fill an evening, but the first hour felt like the tutorial was never going to stop. The map is bigger than it looks, and the little arrow keeps telling you where to stand instead of letting you figure anything out.

Once the hand-holding finally went away, the loop settled into something tolerable. I spent twenty straight minutes dragging a level-two vacuum back and forth between two craters, watching the dust meter crawl up one pixel at a time. The only thing that kept me from closing the tab was realizing I could angle the hose s…

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Lane Notes

Went in convinced it was going to feel like a budget knock-off of every other third-person shooter. An hour in and I’m still not wrong, just less annoyed. Most of the first twenty minutes is spent walking Dylan down empty sidewalks, pressing the same bumper to nudge debris out of the way, then watching the same slow animation play every time a rift opens.

The one thing that actually worked for me was when I pulled a fire-escape ladder through a tear and dropped it on the hostiles below; the timing felt tight for once instead of floaty. Everything else drags. Upgrading the skill tree is jus…

Lane Notes

Played for almost an hour and the first thing that stood out was how long the opening took. Walked the character across a plain just to talk to someone who gave me another walk across the same plain. The combat clicked after a while. One string of light attacks turned into a short combo that actually staggered a pack of wolves, so I kept pressing buttons until the rhythm felt natural.

Black Desert still feels stretched in places. Twenty straight minutes were just me riding from one marker to the next with almost nothing happening in between. I pressed the sprint key, watched the scenery, an…