Took a while to get anywhere in FINAL FANTASY XIV Online, because the early combat moves are so slow that I kept waiting for the next action to finish before I could press anything else. The pacing is patient, but when you’re already half-tired it just feels like you’re watching the bars tick down instead of doing anything.
One small cutscene right before a gate in Gridania caught me more than the boss fight that followed. The NPC just mentioned a local harvest festival in passing, but the line stuck. Felt like the first thing that made the place seem lived-in.
Still, twenty minutes later I was back to queuing up another duty and watching the same idle animations loop, so the nice moment didn’t really change the overall rhythm.
wrote the rest of it here
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All Games · Massively Multiplayer
FINAL FANTASY XIV Online
DFace review of FINAL FANTASY XIV Online. Filed under Massively Multiplayer, RPG. Editor rating 8/10.
Players create and customize a Warrior of Light, then undertake story quests, form parties, and gather materials across Eorzea’s cities, dungeons, and open zones. They level multiple combat and crafting jobs, join guilds, and participate in scheduled raids or player-run events while progressing through the main scenario.
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