Shadow Man devs be like:
What about it?
Playing through Shadow Man (Remastered) for the first time ever and while I mostly enjoy the Metroidvania aspect and navigational challenge, the maze-like level design in combination with the lack of a functional map screen can definitely become a bit much at times lol. There is a (static) map, but it is so rudimentary that its usefulness is quite limited. Other than that, I was really surprised by how intricate (for an N64 title) the story and world-building are and how thick the atmosphere is in this game, some areas are downright disturbing (much of which is owed to the music and sound design, which are top-notch).