Been about twenty minutes of wandering through some tunnels in Core Keeper and the pace never really shifts once you’re in them. You chip at the rock, move two steps, chip again, watch your pick swing the same arc every time, and the loop is already obvious.
The moment I found an actual vein of iron instead of another pocket of dirt felt decent for about thirty seconds, then it was just more walking and swinging. The combat is the same story: one or two hits on a glowing bug and it dies, nothing changes in the way you swing or dodge.
After the first hour I had one finger on the quit button because nothing had asked me to think or react differently than I did at the start. The single thing that kept me there was wondering whether the next cave wall would open up into something that actually needs more than a pickaxe and patience.
left the screenshots with it
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Core Keeper
DFace review of Core Keeper. Filed under Action, Adventure, Indie, RPG, Simulation. Editor rating 8/10.
Players dig through a sprawling underground network, mining for ores, battling subterranean beasts, and assembling bases out of scavenged materials to uncover the truth behind the ancient Core.
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