A friend pushed me to try it anyway, even though the setup sounded like every other extraction loop I've seen. You land and spend the first stretch just walking between spots, grabbing whatever's scattered around and figuring out what combines into something usable.
I ended up crouched by a cluster of crates for what felt like ten minutes, breaking down parts to make a basic trap. A wolf showed up before I finished and I had to back off empty-handed.
Eternal Return keeps that early phase going too long, so the actual fights only happen once the zone starts pushing everyone together. It works if you like the slow build, but it leaves too much time where nothing much changes.
more of what I meant
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Eternal Return
DFace review of Eternal Return. Filed under Games. Editor rating 7/10.
Players enter a persistent island arena as one of several distinct characters and immediately begin scavenging materials from scattered locations. They combine found items into weapons, tools, and traps while hunting wildlife or clashing with other teams to secure better gear. The round continues until only one survivor remains after the shrinking safe zone forces final confrontations.
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