Went back after dropping it a few weeks ago and saw the objective timing actually lines up better than I first thought. The setup phase matters more than it looks on paper.
One stretch I held the point alone for what felt like the whole middle of the match while the rest of the team moved into place. Abilities take their time coming back so you mostly adjust position and wait for the right window.
Twenty minutes breaks down into long stretches of moving into line and short bursts when something finally connects. It never really speeds up.
Marvel Rivals keeps the same measured rhythm even with the new maps and heroes.
https://dfaceme.com/game/marvel-rivals
Marvel Rivals
DFace review of Marvel Rivals. Filed under Action, Adventure, Casual, Massively Multiplayer, Racing, RPG, Strategy, Free To Play. Editor rating 8/10.
Players select from a roster of Marvel heroes and join online team matches to use special abilities against opponents while completing objectives like capturing points or escorting payloads. Combat requires coordinating powers with teammates across multiple modes that mix direct fights and strategic positioning. Updates continue to introduce additional characters and arenas after the December 2024 launch.
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