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Total War: WARHAMMER III

Total War: WARHAMMER III

DFace review of Total War: WARHAMMER III. Filed under Action, Strategy. Editor rating 8/10.

Players lead one of several factions through a campaign to close rifts threatening the world. They balance army management with turn-based empire building on the overworld map. Real-time battles unfold with thousands of units clashing under player orders.

Rating 8/10 $59.99 2022-02-16
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Gameplay

Review

The campaign layer requires careful province development, army recruitment, and response to dynamic threats like daemon incursions, while battles demand formation positioning, spell timing, and terrain use to break enemy lines through flanking or morale breaks. Unit models display distinct faction details with fluid animations during charges and spell effects, paired with layered soundtracks that intensify during large engagements and include distinct audio cues for different creature types and weapon impacts. This matches players who enjoy combining long-term strategic planning with hands-on tactical command in fantasy settings, particularly those with prior experience in large-scale wargames seeking sessions that span multiple hours.

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Last night my cavalry broke through on the left flank and rolled up their whole line before the rifts even opened. That part landed clean.

The rest of the night was just waiting on the map while the AI kept spawning junk stacks that ignored every rule I had to follow. One of those wiped my best general on a retreat that should have been safe.

Total War: WARHAMMER III still can't decide if it wants fights to matter or just punish you for blinking at the wrong turn.
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