I sat down thinking twenty minutes would be enough to try one fight. It stretched out because nothing resolves quickly.
You end up studying the same creature's attacks for longer than the actual fight takes. In MONSTER HUNTER RISE that means swapping tools when one approach stops working after a few dodges.
The pacing feels uneven once you're in. A lot of that time is just moving to the next spot or prepping instead of direct combat.
It hooks you into one more adjustment even when you planned to stop.
this is the page I sent over
https://dfaceme.com/game/monster-hunter-rise
#monster-hunter-rise
Lane Notes: I sat down thinking twenty minutes would be enough to try one fight. It stretched out bec…
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