Lane Notes: Took a while to get anywhere in FINAL FANTASY XIV Online, because the early combat moves …

Lane Notes

Took a while to get anywhere in FINAL FANTASY XIV Online, because the early combat moves are so slow that I kept waiting for the next action to finish before I could press anything else. The pacing is patient, but when you’re already half-tired it just feels like you’re watching the bars tick down instead of doing anything.

One small cutscene right before a gate in Gridania caught me more than the boss fight that followed. The NPC just mentioned a local harvest festival in passing, but the line stuck. Felt like the first thing that made the place seem lived-in.

Still, twenty minutes later I was back to queuing up another duty and watching the same idle animations loop, so the nice moment didn’t really change the overall rhythm.

wrote the rest of it here
https://dfaceme.com/game/final-fantasy-xiv-online
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