Lane Notes: started a run where the first hour just dragged, everyone hauling the same logs back and …

Lane Notes

started a run where the first hour just dragged, everyone hauling the same logs back and forth while the timer on the food bar kept dropping. thought about quitting, but the moment one colonist started a fight with another over the single table really pulled me back in.

the pacing never settles into anything steady, there’s this long stretch where you just watch people wander between jobs, then suddenly three raids hit at once and you’re scrambling to get walls up.

RimWorld makes you live with the gaps between action, and after twenty minutes it still feels like half of it is just waiting for the next thing to break.

the worst part is how the game will let one colonist stay upset for days without giving you any real way to fix the mood drop except hoping the next random event helps.


this is the page I sent over
https://dfaceme.com/game/rimworld
#rimworld

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