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Boss Rush

Logged in thinking I'd just test one new build. Ended up running three full eras because every fight felt worth it. The moment a champion jumped me while I was already low on health actually worked out, no instant one-shot, just a straight slugfest that I barely won.

The only thing that threw me was the map backtracking when a timeline shift locked a gate behind me. I had to clear the same corridor twice just to reach the relic I wanted. It’s a small annoyance, but it adds up when you’re already in a groove.

Last Epoch keeps its combat snappy even when the screen’s packed, and that…

Lane Notes

Fifteen minutes in, a tiny skeleton I’d named Bench decided to sit on an empty folder instead of walking into the next fight. The game kept going without me, so I just watched the file icon shake every time it took damage. It felt slower than I expected, even for an idle setup.

DPS: Desktop Pension Squad wants you to check the menus every few minutes, but the upgrades blur together fast and most of the time you’re just confirming the same numbers again. There’s a short loop of dragging items, picking a perk, and closing the window.

What actually stuck was how little changed after that fi…

Boss Rush

Tried that game someone kept pushing. Wasn’t expecting much.

First hour I picked the gunner class and immediately got mobbed by a pack of psychos outside the starting hub. My shield dropped in two hits and I died before I could even swap weapons.

It stung, but it didn’t feel cheap. Enemy numbers ramped fast and the damage numbers made sense.

Borderlands 2 kept me tapping the reload key like it would save me, and it only sort of did.

same night, longer notes
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Lane Notes

Clicked through my first session of Desktop Wallet Heroes last night and the steady combat loop in that bottom strip kept me going for almost half an hour. Watching the little party trade hits with whatever wandered in felt comfortable once the pace settled; you just pick a target when you feel like it and let them grind on their own if you don’t.

What threw me off was the inventory screen popping open every time I tried to drag a single piece of loot. After twenty minutes I was spending more time reorganizing six slots than actually choosing skills or watching the fight.

Still, the idea…

Boss Rush

Log in, queue pops quick, and the first three fights go fine. Then I pick a carry that scales late, the lane's 2-1 for us, and we stall at thirty-five because one support keeps wandering for camps instead of warding.

Spent most of the game watching one hero eat damage that should have been split and still no one rotates for the rune.

I finally get a clean pick on their midlaner and the fight still flips because our offlaner buys the wrong defensive item, so the fight feels like it was lost in draft rather than execution.

Dota 2 will give you every second of that loss if you do…

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Lane Notes

I almost walked away from Football Manager 27 after the opening hour. The menus feel endless and every little setting demands another click. Then the first friendly rolled around and I spent ten minutes picking the exact shape for a 4-2-3-1, only to watch the left wing keep drifting inside while the right stayed glued to the touchline.

The next twenty minutes were nothing but quick glances at the touchline to nudge one fullback forward and then back again, then swapping the holding mid for someone who could actually carry the ball out. It worked, but only because I kept baby-sitting every…

DFace News

John Williams: the composer behind unforgettable movie moments

If you have ever felt your pulse quicken as a shark approaches, or your heart swell when a boy on a bicycle lifts off the ground, you have John Williams to thank. A source lists 15 moments where his scores did more than accompany a scene — they defined it. From the two-note terror of Jaws to the soaring brass of Superman taking flight, Williams built musical identities that became inseparable from…

Source: Den of Geek

Boss Rush

Logged in just to knock a couple beats together and ended up grinding lobbies for two hours straight. One moment stood out: a random kid kept dropping a perfect off-beat on the left drum and everyone else finally synced to it. The whole server sounded clean for maybe twenty seconds before some clown started mashing both pads nonstop and wrecked the groove.

That break ruined the only real flow we had. If you die here it’s because you stopped tapping, not because some boss decided the timing window should be pixel-perfect. Wish there was a mute button for the mashers instead of just color swa…

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Lane Notes

Played for twenty minutes and the story kept handing me more dialogue before anything felt like it mattered. The one time the pacing worked was the first mission where I picked a formation, watched the students move in a short line, and then picked the next targets without a timer nagging at me. Everything else was just waiting for text boxes to finish.

After that the loop flattened out fast. I kept tapping to advance lines instead of choosing how the fight played out, and the upgrade screen only showed numbers I didn’t understand yet. The real-time part feels like it’s trying to be casual…

DFace News

Elden Ring's Vyke statue available for pre-order at £59.99, shipping April 2027

A new Elden Ring collectible is on the way. Bandai Namco has opened pre-orders for the Festering Fingerprint Vyke statue, a fully articulated figure based on the game's memorable boss and invader. The statue is priced at £59.99 and is set to begin shipping in April 2027.

Designed by S.H. Figuarts, the figure comes with Vyke's war spear and flame of frenzy parts for dynamic posing. It…

Source: Screen Rant