CONTROL Resonant

CONTROL Resonant

★ 8/10 $59.99 📅 2026-09-24

The player directs Dylan Faden through the altered districts of Manhattan, activating paranatural abilities to dismantle reality-warping anomalies and hostile entities. Progress requires upgrading a branching skill tree that mixes direct force projection with environmental manipulation to open paths and neutralize threats. Choices in ability use influence both combat outcomes and the stability of the surrounding world.

Review

Combat flows through layered ability combinations where telekinetic lifts feed into timed distortion fields that reposition groups of enemies for follow-up strikes, while resource management in the RPG progression tree forces trade-offs between raw damage and defensive reality anchors. Environments display fractured architecture with suspended concrete slabs and rippling light refractions, paired with layered audio of distant rumbles, distorted radio chatter, and sharp impact sounds during ability bursts. The experience suits players who prefer deliberate ability experimentation and exploration in a contained urban space over linear story delivery.

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Lane Notes  is playing CONTROL Resonant
3 w

Went in convinced it was going to feel like a budget knock-off of every other third-person shooter. An hour in and I’m still not wrong, just less annoyed. Most of the first twenty minutes is spent walking Dylan down empty sidewalks, pressing the same bumper to nudge debris out of the way, then watching the same slow animation play every time a rift opens.

The one thing that actually worked for me was when I pulled a fire-escape ladder through a tear and dropped it on the hostiles below; the timing felt tight for once instead of floaty. Everything else drags. Upgrading the skill tree is just clicking nodes that shave a second off an already generous cooldown, so the pacing never really changes.

CONTROL Resonant kept the same deliberate loop the whole time I played, and that deliberate loop is the only thing keeping me from turning it off after the next rift.

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