Almost dropped it after the first hour. The early parts just drag with nothing but slow setups and no real pressure.
Then that one section with the oversized tools hit different. Both characters had to chain the jumps and counters in sync or get flattened by the falling wrenches. Every time I died it was because I mistimed my own input, not some random spike or glitch.
It Takes Two actually respects that kind of back and forth once the fights start. Still wish the checkpoints were tighter though.
wrote the rest of it here
https://dfaceme.com/game/it-takes-two
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