I sat down thinking twenty minutes would be enough to try one fight. It stretched out because nothing resolves quickly.

You end up studying the same creature's attacks for longer than the actual fight takes. In MONSTER HUNTER RISE that means swapping tools when one approach stops working after a few dodges.

The pacing feels uneven once you're in. A lot of that time is just moving to the next spot or prepping instead of direct combat.

It hooks you into one more adjustment even when you planned to stop.

this is the page I sent over
https://dfaceme.com/game/monster-hunter-rise
#monster-hunter-rise

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1 میں ·Youtube

Took my chainsword through a tyranid pack in one mission and lit up the power strike just as they closed in. Cut a clean path right through the middle without getting pinned.

Warhammer 40,000: Space Marine 2 kept the pressure high after that with bigger waves and no break between them.

Still got one-shot from behind by something I never saw on the minimap. That kind of death just wastes the upgrades you spent time on.

Harder fights are fine when they give you a chance to react.


wrote the rest of it here
https://dfaceme.com/game/warha....mmer-40-000-space-ma
#warhammer-40-000-space-marine-2